Education

Glossary on Education

Access - Refers to opportunities to use devices, infrastructure, and the environment, to get learning material online, to tap into experts, reach a range of viewpoints, new knowledge, each other's learning, and advice and guidance.

Active Learning – Students are involved in the learning, working on activities that help them to learn, not just sitting 'receiving' wisdom. Such activities might include discussions, working collaboratively on a project, designing a presentation to share findings or performing an experiment.

Agility – In the context of education, it is the ability and disposition to respond to changing students' needs - both at the system level and in teaching.

Blended Learning – A combination of different modes of learning. Blended learning is often used to refer specifically to combination courses that use both in-classroom and online distance learning techniques.

Cohort - Group of persons who jointly experience a series of events over a period. A school cohort is defined as a group of pupils who enter the first grade of a given cycle in the same school year.

Curriculum – The courses and contents offered by educational institutions. Curriculum may be determined, either partially or completely, by external bodies.

Didactic – A style of teaching that is more like a lecture, a more 'traditional' transmission of information. It means that students are instructed rather than actively participating in the learning.

Digital Divide – The gap that exists between those who can and those who cannot use technology. This technology can include telephone, television, personal computers and the Internet. Sometimes the divide is a result of issues with access to the internet or devices.

eBook – An electronic version of a traditional printed book that can be downloaded from the Internet and read on a computer or handheld device.

Experiential Education - Better known as learning by doing or hands-on learning, experiential education is the process of engaging students actively in an experience with benefits and consequences in an authentic manner.

Learning - Acquisition of attitudes, knowledge, skills, and/or values through experience, study, or teaching.

Over Learning - The concept that newly acquired skills should be used beyond mastery to the point where they are automatic.

Pedagogy - The art and science of teaching, from the Greek paidagogos. The Latin for pedagogy is education and is much more widely used, though they are interchangeable.

Self-Efficacy - A belief system that sees individuals as having the capability execute a course or courses of action that is necessary to manage potential situations

Visual Learning - The proven teaching method where students are encouraged to think and learn more effectively using graphic organizers.

Please login to get access to the quiz
The Debate on Education (Prev Lesson)
(Next Lesson) Education: Video Summary
Back to Education
Teacher
Jit Sharma
Role : Teacher, Founder
  • Website : www.theGpTutor.com
  • Experience : 23 years
  • Specialist in : Argumentative Writing
Read More